mel script to fix stupid broken render globals (or broken ui in general)
deleteUI unifiedRenderGlobalsWindow;
buildNewSceneUI;
Sunday, 12 July 2015
Wednesday, 8 July 2015
adding or removing vertices to cluster sets. selectcluster then verts run script
string $sel[] = `ls -sl`; string $cluster[] = `listConnections $sel[0]`; string $clusterSet[] = `listConnections -type objectSet $cluster`; int $num = size($sel); for ($i = 1; $i < $num; $i++) { string $item = $sel[$i]; sets -add $clusterSet $item; }
string $sel[] = `ls -sl`; string $cluster[] = `listConnections $sel[0]`; string $clusterSet[] = `listConnections -type objectSet $cluster`; int $num = size($sel); for ($i = 1; $i < $num; $i++) { string $item = $sel[$i]; sets -rm $clusterSet $item; }
might have to explicitly name the cluster set if things go awry.. eg.#
sets -add cluster2Set $item
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