This is useful...
// build fur files
HfBuildFurFiles(string $fPath, int $equalOption)
// Build equalizer maps
HfBuildEqualMap()
// build fur shadows and images
HfBuildFurImages(string $fPath, string $sdwPath, string $imgPath, int $buildShadow, int $buildImage)
// Cancel Advanced Fur Rendering
HfCancelAFR()
Where:
//$fPath = furFiles/SceneName
//$sdwPath = furImages/SceneName
//$imgPath = furShadowMap/SceneName
//$equalOption = 0(No Equalizer) OR 1(Default Equalizer)
//$buildShadow = 1 (ShadowMaps will be geneareted) / 0 (No Shadow Maps)
//$buildImage = 1 (Imagefiles will be geneareted) / 0 (No Image files)
Wednesday, 22 July 2009
Monday, 20 July 2009
Interesting update #001
Well I've been working on my E4 sting idea for a few weeks now & its coming along nicely.
Here's an image of the lead character. A baboon!
I'm in the process of rigging it up & I think animation will be started by the end of the week. The background set is in progress too, though there's a lot of lighting & fancy stuff I haven't fully decided on yet. Rendering times are definitely a bottleneck in this project, thanks to my annoying habit of wanting stuff to look awesome.
More to come soon(ish).
Here's an image of the lead character. A baboon!
I'm in the process of rigging it up & I think animation will be started by the end of the week. The background set is in progress too, though there's a lot of lighting & fancy stuff I haven't fully decided on yet. Rendering times are definitely a bottleneck in this project, thanks to my annoying habit of wanting stuff to look awesome.
More to come soon(ish).
Subscribe to:
Posts (Atom)