This is useful...
// build fur files
HfBuildFurFiles(string $fPath, int $equalOption)
// Build equalizer maps
HfBuildEqualMap()
// build fur shadows and images
HfBuildFurImages(string $fPath, string $sdwPath, string $imgPath, int $buildShadow, int $buildImage)
// Cancel Advanced Fur Rendering
HfCancelAFR()
Where:
//$fPath = furFiles/SceneName
//$sdwPath = furImages/SceneName
//$imgPath = furShadowMap/SceneName
//$equalOption = 0(No Equalizer) OR 1(Default Equalizer)
//$buildShadow = 1 (ShadowMaps will be geneareted) / 0 (No Shadow Maps)
//$buildImage = 1 (Imagefiles will be geneareted) / 0 (No Image files)