Thursday, 25 July 2013

realflow editing without realflow..

editing real flow the hard way
-obtain real flow particles in some form - eg. bin cache

-import to maya via "create system using real flow emitter"
-deform particles with lattice or whatever
-create 3d fluid volume around deformed particles, probably wise to activate auto-expand
-add radius pp attrs to the original particles, pipe this into fluidshape (it doesn't read from deformed particles)
-set to surface, convert to mesh
-wait
-profit