Thursday, 24 September 2009
Fake Update #89743744
- Make sphere, apply modelling/texture
- Delete History
- Apply Lattice, deform
- Constrain to aim object
- Group Sphere,Lattice & Lattice Base
- Parent group to bone/head/other thing
- ???
- Profit
Thursday, 20 August 2009
Fake Update #89743743
- Convert eyeball to polygon.
- Geo constrain pupil to eyeball.
- Aim constrain pupil to eyeball. //Alternatively normal constrain it...
- Point constrain pupil to controller.
- ???
- Profit.
Wednesday, 22 July 2009
unashamed use of blog storage
This is useful...
// build fur files
HfBuildFurFiles(string $fPath, int $equalOption)
// Build equalizer maps
HfBuildEqualMap()
// build fur shadows and images
HfBuildFurImages(string $fPath, string $sdwPath, string $imgPath, int $buildShadow, int $buildImage)
// Cancel Advanced Fur Rendering
HfCancelAFR()
Where:
//$fPath = furFiles/SceneName
//$sdwPath = furImages/SceneName
//$imgPath = furShadowMap/SceneName
//$equalOption = 0(No Equalizer) OR 1(Default Equalizer)
//$buildShadow = 1 (ShadowMaps will be geneareted) / 0 (No Shadow Maps)
//$buildImage = 1 (Imagefiles will be geneareted) / 0 (No Image files)
// build fur files
HfBuildFurFiles(string $fPath, int $equalOption)
// Build equalizer maps
HfBuildEqualMap()
// build fur shadows and images
HfBuildFurImages(string $fPath, string $sdwPath, string $imgPath, int $buildShadow, int $buildImage)
// Cancel Advanced Fur Rendering
HfCancelAFR()
Where:
//$fPath = furFiles/SceneName
//$sdwPath = furImages/SceneName
//$imgPath = furShadowMap/SceneName
//$equalOption = 0(No Equalizer) OR 1(Default Equalizer)
//$buildShadow = 1 (ShadowMaps will be geneareted) / 0 (No Shadow Maps)
//$buildImage = 1 (Imagefiles will be geneareted) / 0 (No Image files)
Monday, 20 July 2009
Interesting update #001
Well I've been working on my E4 sting idea for a few weeks now & its coming along nicely.
Here's an image of the lead character. A baboon!
I'm in the process of rigging it up & I think animation will be started by the end of the week. The background set is in progress too, though there's a lot of lighting & fancy stuff I haven't fully decided on yet. Rendering times are definitely a bottleneck in this project, thanks to my annoying habit of wanting stuff to look awesome.
More to come soon(ish).
Here's an image of the lead character. A baboon!
I'm in the process of rigging it up & I think animation will be started by the end of the week. The background set is in progress too, though there's a lot of lighting & fancy stuff I haven't fully decided on yet. Rendering times are definitely a bottleneck in this project, thanks to my annoying habit of wanting stuff to look awesome.More to come soon(ish).
Thursday, 18 June 2009
t'is the season to be WORKING WTF?!
Its E4 sting competition season again. I've always been too busy to do anything for it. Or just plain lazy. Usually I find out about these contests 2 weeks before the deadline and its too late for anything half decent to be made, but this year I was alerted by Sam, a whole 2 months in advance!
In general Im not a fan of most animated TV stings (MTV, I'm looking at you)... it'd be nice to see something done with a bit of production value for once! Even if I don't win, at least I'll have a nice finished piece for my reel.
Here are some thumbnail concept sketches/CG mockups :


Creating a pile of boxes is harder than you'd think.. I hate doing stuff like this by hand! This 10 second short will be produced in 1080P because I'm extra :) With any luck I'll keep this updated...
In general Im not a fan of most animated TV stings (MTV, I'm looking at you)... it'd be nice to see something done with a bit of production value for once! Even if I don't win, at least I'll have a nice finished piece for my reel.
Here are some thumbnail concept sketches/CG mockups :


Creating a pile of boxes is harder than you'd think.. I hate doing stuff like this by hand! This 10 second short will be produced in 1080P because I'm extra :) With any luck I'll keep this updated...
Friday, 22 May 2009
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