Friday, 12 December 2014

motion vectors nuke/vray/maya


  • render in 32 bit exr format
  • nothing should be clamped

  • in nuke, grade the blackpoint of the velocity pass to 0.5
  • shuffle copy the R & G into your target's forward U&V
  • use vector blur
  • set to forward, tick on alpha
  • probably have to clamp values on your beauty before applying the motion blur, otherwise fringing occurs...