- sculpt your sculpts at higher levels, bla bla
- open up Multimap exporter in the zplugins menu
- set mid to 0
- select the subdiv level you want to bake down onto (typically 1)
- toggle 32bit and exr to ON
- set adaptive, smooth UV & 3 channels to off - http://www.cggallery.com/tutorials/displacement/
- I'm sure there are cases when you'll want to play with those last ones
- When connecting the displacement in Maya, you probably have to connect the R to the Displacement, instead of the default Alpha value. Go figure.
this works with Vray too! Remember to add appropriate renderer specific smoothing - catmullclark/vray subdivs etc.