Wednesday 13 January 2016

colour mixing

"Also, mix warm with warm colors only, and cool with cool. That is to say, a warm yellow with a warm red or a warm blue. What are the warm blue? Cobalt blue is warm, Prussian Blue is warm. Ultramarine is cool, Cerulean is cool. Alizarin is cool on the red side, Cadmium Red is warm. Lemon yellow is cool, Cadmium Yellow warm. If you keep them in their own family of warm and cool, the colors will be cleaner, not muddy, and they will look beautiful in counterposition to one another."

Jim Meskimen

from parkablogs interview

Monday 11 January 2016

maya fluid tidbit

stolen from tokeru's maya wiki, referenced from a dead highend3d thread:

I used to animate with fields, but didn't get very good results. I felt like I was "forceing" the fluids around instead of letting the sim do it for me. I know you directed this at Ducan, I can get you started by explaining the gist of the internal animation with fluids.
All the animation controls are in 2 places: Dynamic Simulation(sets the world rules), and Content Details (sets how the specific fluid will animate). It's all about temp and density...
Density is what you see. So you can give it a + bouyancy and make it go up. - makes it go down.
It you add temp (what you can't see) and give them conflicting bouyancys then when the temp disapates the density falls (or rises). If you give temp a high diffusion then the fluid will plume out, high dissapation the density bouyancy will take over because the temp dies out. High temp bouyancy and you'll get a mushroom cloud effect. Anyway there's a lot along these lines...