Wednesday 22 July 2009

unashamed use of blog storage

This is useful...

// build fur files

HfBuildFurFiles(string $fPath, int $equalOption)

// Build equalizer maps

HfBuildEqualMap()

// build fur shadows and images

HfBuildFurImages(string $fPath, string $sdwPath, string $imgPath, int $buildShadow, int $buildImage)

// Cancel Advanced Fur Rendering

HfCancelAFR()

Where:

//$fPath = furFiles/SceneName

//$sdwPath = furImages/SceneName

//$imgPath = furShadowMap/SceneName

//$equalOption = 0(No Equalizer) OR 1(Default Equalizer)

//$buildShadow = 1 (ShadowMaps will be geneareted) / 0 (No Shadow Maps)

//$buildImage = 1 (Imagefiles will be geneareted) / 0 (No Image files)

Monday 20 July 2009

Interesting update #001

Well I've been working on my E4 sting idea for a few weeks now & its coming along nicely.
Here's an image of the lead character. A baboon!
I'm in the process of rigging it up & I think animation will be started by the end of the week. The background set is in progress too, though there's a lot of lighting & fancy stuff I haven't fully decided on yet. Rendering times are definitely a bottleneck in this project, thanks to my annoying habit of wanting stuff to look awesome.

More to come soon(ish).