Wednesday 22 July 2009

unashamed use of blog storage

This is useful...

// build fur files

HfBuildFurFiles(string $fPath, int $equalOption)

// Build equalizer maps

HfBuildEqualMap()

// build fur shadows and images

HfBuildFurImages(string $fPath, string $sdwPath, string $imgPath, int $buildShadow, int $buildImage)

// Cancel Advanced Fur Rendering

HfCancelAFR()

Where:

//$fPath = furFiles/SceneName

//$sdwPath = furImages/SceneName

//$imgPath = furShadowMap/SceneName

//$equalOption = 0(No Equalizer) OR 1(Default Equalizer)

//$buildShadow = 1 (ShadowMaps will be geneareted) / 0 (No Shadow Maps)

//$buildImage = 1 (Imagefiles will be geneareted) / 0 (No Image files)