Monday 11 October 2010

stretchy limbs redux

  • seems as if it's important to have a master global scale in the baseCtrl.
  • everything should be parented under the baseCtrl..
  • 1/masterGlobalScale should be applied to the bendy chain joints.
  • use of distance nodes to spread the chain joints is definitely the way to go in conjunction with translateX
  • the root of the chain joint's immediate child should sit right on top of itself, for the bending to work
  • use rotation of bendy joints to create bending
  • IKctrl should be a shape of sorts, parented under baseCtrl. It should hold a locator for distance purposes and also the IK itself.