Thursday 4 December 2014

Zbrush displacement To Maya (arnold)

Zbrush to Maya (arnold) displacement map..


  • sculpt your sculpts at higher levels, bla bla
  • open up Multimap exporter in the zplugins menu
  • set mid to 0
  • select the subdiv level you want to bake down onto (typically 1)
  • toggle 32bit and exr to ON
  • set adaptive, smooth UV & 3 channels to off - http://www.cggallery.com/tutorials/displacement/
  • I'm sure there are cases when you'll want to play with those last ones
  • When connecting the displacement in Maya, you probably have to connect the R to the Displacement, instead of the default Alpha value. Go figure.
this works with Vray too! Remember to add appropriate renderer specific smoothing - catmullclark/vray subdivs etc.